<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interchange' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'>
  <head>
    <meta content='PixelTextureExample.x3d' name='title'/>
    <meta content='This example shows a colorful PixelTexture applied to the standard primitive shapes.' name='description'/>
    <meta content='Leonard Daly and Don Brutzman' name='creator'/>
    <meta content='2 February 2006' name='created'/>
    <meta content='2 February 2006' name='translated'/>
    <meta content='27 July 2024' name='modified'/>
    <meta content='https://X3dGraphics.com' name='reference'/>
    <meta content='https://www.web3d.org/x3d/content/examples/X3dResources.html' name='reference'/>
    <meta content='Copyright (c) 2006, Daly Realism and Don Brutzman' name='rights'/>
    <meta content='X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com' name='subject'/>
    <meta content='https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/PixelTextureExample.x3d' name='identifier'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='PixelTextureExample.x3d'/>
    <Background skyColor='1 1 1'/>
    <Viewpoint description='Book Viewpoint' orientation='0.736 0.615 -0.284 -0.32' position='-2.9 1.64 9.33'/>
    <Transform translation='2 2 0'>
      <Shape>
        <Appearance>
          <PixelTexture DEF='PixelColors' image='2 4 3 0xff0000 0xffff00 0x007700 0xff0077 0x0000ff 0xff7700 0x00ff77 0x888888' repeatS='false' repeatT='false'/>
        </Appearance>
        <Box/>
      </Shape>
    </Transform>
    <Transform translation='-2 2 0'>
      <Shape>
        <Appearance>
          <PixelTexture USE='PixelColors'/>
        </Appearance>
        <Cone/>
      </Shape>
    </Transform>
    <Transform translation='2 -2 0'>
      <Shape>
        <Appearance>
          <PixelTexture USE='PixelColors'/>
        </Appearance>
        <Cylinder/>
      </Shape>
    </Transform>
    <Transform translation='-2 -2 0'>
      <Shape>
        <Appearance>
          <PixelTexture USE='PixelColors'/>
        </Appearance>
        <Sphere/>
      </Shape>
    </Transform>
  </Scene>
</X3D>