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  <head>
    <meta content='AAAV.x3d' name='title'/>
    <meta content='Advanced Amphibious Assault Vehicle' name='description'/>
    <meta content='William Geissler' name='creator'/>
    <meta content='9 February 2001' name='created'/>
    <meta content='20 October 2019' name='modified'/>
    <meta content='https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/AAAV.x3d' name='identifier'/>
    <meta content='https://www.fas.org/man/dod-101/sys/land/aaav.htm' name='reference'/>
    <meta content='https://www.fas.org/man/dod-101/sys/land/docs/aaav_WelcomeIntro-1_1/sld002.htm' name='reference'/>
    <meta content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo info='"Advanced Amphibious Assault Vehicle"' title='AAAV'/>
    <NavigationInfo speed='50'/>
    <Background groundAngle='1.309 1.570796' groundColor='0 0 0 0 0 0 0 0 0' skyAngle='1.309 1.571' skyColor='0.5 0.5 0.5 0.4 0.4 0.4 0 0 0'/>
    <Viewpoint description='AAAV from behind' orientation='0 1 0 -1.57' position='-20 6 0'/>
    <!-- Orient nose of vehicle to point along X axis. Center of vehicle is above ground so that 0 elevation puts tracks on the ground. A good depth while swimming (i.e. partially submerged) is -2m along Y axis. -->
    <Transform scale='0.875 0.875 0.875' translation='0 3 0'>
      <LOD range='200 2000 20000'>
        <!-- Close range is high resolution. Need to check scale. -->
        <Transform rotation='0 1 0 1.57' scale='0.45 0.45 0.45'>
          <Transform DEF='Track'>
            <Inline url='"Track.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Track.x3d" "Track.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Track.wrl"'/>
          </Transform>
          <Transform DEF='Body' scale='1.6 2 1.8' translation='0 4 1'>
            <Inline url='"Body.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Body.x3d" "Body.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Body.wrl"'/>
          </Transform>
          <Transform DEF='Turret' rotation='0 1 0 1.57' scale='0.8 0.8 0.9' translation='0 6.2 4'>
            <Inline url='"Turret.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Turret.x3d" "Turret.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Turret.wrl"'/>
          </Transform>
        </Transform>
        <!-- Medium range is low resolution -->
        <Transform translation='0 1.35 0'>
          <Shape>
            <Box size='8 3.7 4'/>
            <Appearance>
              <Material diffuseColor='0.02 0.26 0'/>
            </Appearance>
          </Shape>
        </Transform>
        <!-- Long range is tactical symbol -->
        <Billboard DEF='LongRangeSymbol' axisOfRotation='0 0 0'>
          <Transform translation='0 30 0'>
            <Shape>
              <IndexedFaceSet coordIndex='0 1 2 3 4 -1' solid='false'>
                <Coordinate point='60 60 0 60 -60 0 -60 -60 0 -60 60 0 60 60 0'/>
              </IndexedFaceSet>
              <Appearance>
                <ImageTexture url='"AmphibiousTrackedArmorPlatoon.png" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/AmphibiousTrackedArmorPlatoon.png"'/>
              </Appearance>
            </Shape>
          </Transform>
        </Billboard>
        <!-- Extreme range is not rendered -->
        <WorldInfo info='"null node"'/>
      </LOD>
    </Transform>
  </Scene>
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