<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='isactive.x3d' name='title'/>
    <meta content='isactive-movie.mpg' name='MovingImage'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test if a TouchSensor generates an isActive true event when the pointing device indicates a white Sphere geometry. The isActive event of the TouchSensor associated with the white Sphere is routed to the "on" field of a PointLight. When the pointing device indicates the white Sphere (by pressing down on the primary pointing device button while its bearing intersects the white Sphere geometry), the PointLight inside of sphere should turn on, illuminating the red Spheres around it. When the primary pointing device button is released, the PointLight should turn off.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/TouchSensor/isactive.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='isactive.x3d'/>
    <NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
    <Viewpoint description='Front View'/>
    <Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -10'/>
    <Viewpoint description='Top View' orientation='1 0 0 -1.57' position='0 10 0'/>
    <Viewpoint description='Bottom View' orientation='1 0 0 1.57' position='0 -10 0'/>
    <Viewpoint description='Right View' orientation='0 1 0 1.57' position='10 0 0'/>
    <Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-10 0 0'/>
    <Group>
      <PointLight DEF='LIGHT' on='false'/>
      <Transform translation='2 0 0'>
        <Shape DEF='BALL'>
          <Appearance>
            <Material diffuseColor='1 0 0'/>
          </Appearance>
          <Sphere/>
        </Shape>
      </Transform>
      <Transform translation='-2 0 0'>
        <Shape USE='BALL'/>
      </Transform>
      <Transform translation='0 2 0'>
        <Shape USE='BALL'/>
      </Transform>
      <Transform translation='0 -2 0'>
        <Shape USE='BALL'/>
      </Transform>
      <Group>
        <TouchSensor DEF='TOUCH' description='touch to activate'/>
        <Shape DEF='BULB'>
          <Appearance>
            <Material/>
          </Appearance>
          <Sphere radius='0.5'/>
        </Shape>
      </Group>
    </Group>
    <ROUTE fromField='isActive' fromNode='TOUCH' toField='on' toNode='LIGHT'/>
  </Scene>
</X3D>