<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='test_sim_scope.x3d' name='title'/>
    <meta content='test-sim-scope-front.jpg' name='Image'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test browser to shine light only on objects within its radius. The objects in question are a set of simple geometry (Cone, Sphere, Cylinder, and Box). A set of four simple geometry is drawn in the local coordinate system and a PointLight with radius 5.5 and intensity 1 is also drawn at the origin. If the implementation under test does NOT ignore the radius, then the last figure of each set should not be illuminated.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_sim_scope.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='test_sim_scope.x3d'/>
    <Viewpoint description='Front View' position='0 0 25'/>
    <Background groundColor='0 0 0' skyColor='1 0 0'/>
    <NavigationInfo headlight='false' type='"EXAMINE" "WALK" "FLY" "ANY"'/>
    <SpotLight beamWidth='1.570796' cutOffAngle='.785398' on='false'/>
    <DirectionalLight on='false'/>
    <PointLight radius='5.5'/>
    <Transform translation='7.5 0 0'>
      <Shape>
        <Appearance DEF='the-appearance'>
          <Material/>
        </Appearance>
        <Box DEF='the-box' size='1 1 1'/>
      </Shape>
    </Transform>
    <Transform translation='5.5 0 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Box USE='the-box'/>
      </Shape>
    </Transform>
    <Transform translation='3.5 0 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Box USE='the-box'/>
      </Shape>
    </Transform>
    <Transform translation='1.5 0 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Box USE='the-box'/>
      </Shape>
    </Transform>
    <Transform translation='0 -1.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Sphere DEF='the-sphere' radius='0.75'/>
      </Shape>
    </Transform>
    <Transform translation='0 -3.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Sphere USE='the-sphere'/>
      </Shape>
    </Transform>
    <Transform translation='0 -5.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Sphere USE='the-sphere'/>
      </Shape>
    </Transform>
    <Transform translation='0 -7.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Sphere USE='the-sphere'/>
      </Shape>
    </Transform>
    <Transform translation='0 1.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cone DEF='the-cone' bottomRadius='0.75' height='1'/>
      </Shape>
    </Transform>
    <Transform translation='0 3.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cone USE='the-cone'/>
      </Shape>
    </Transform>
    <Transform translation='0 5.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cone USE='the-cone'/>
      </Shape>
    </Transform>
    <Transform translation='0 7.5 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cone USE='the-cone'/>
      </Shape>
    </Transform>
    <Transform translation='-1.5 0 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cylinder DEF='the-cylinder' height='1' radius='0.75'/>
      </Shape>
    </Transform>
    <Transform translation='-3.5 0 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cylinder USE='the-cylinder'/>
      </Shape>
    </Transform>
    <Transform translation='-5.5 0 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cylinder USE='the-cylinder'/>
      </Shape>
    </Transform>
    <Transform translation='-7.5 0 0'>
      <Shape>
        <Appearance USE='the-appearance'/>
        <Cylinder USE='the-cylinder'/>
      </Shape>
    </Transform>
  </Scene>
</X3D>