<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='jumpcut_proximitysensor.x3d' name='title'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml' name='reference'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test jumpcut with ProximitySensor events. The initial Viewpoint in this world is outside of a ProximitySensor cube. A Second Viewpoint node is at the center of the ProximitySensor (the origin of the local coordinate system). Indicating the Box geometry in the world creates a "jumpcut" between the first and second Viewpoint. The enterTime of the ProximitySensor should be identical to the bindTime of Viewpoint 2 (at the origin of the coordinate system). The exitTime of the ProximitySensor should equal the bindTime of Viewpoint 1 (located outside of the ProximitySensor) . As a result, Text at the bottom of the world should indicate pass/fail of the time events being equal for enterTime and exitTime.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_proximitysensor.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='jumpcut_proximitysensor.x3d'/>
    <Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
    <ProximitySensor DEF='PROX_SENSOR' size='20 20 20'/>
    <Viewpoint DEF='VIEW1' description='Viewpoint1' position='0 0 11'/>
    <Viewpoint DEF='VIEW2' description='Viewpoint2' position='0 0 0'/>
    <TimeSensor DEF='TIME0' cycleInterval='2'/>
    <ColorInterpolator DEF='COLOR_INTERP' key='0 0.5 1' keyValue='1 1 0 1 1 0 1 1 0'/>
    <TouchSensor DEF='TOUCH' description='touch to bind viewpoint 2'/>
    <Transform translation='0 0 -3'>
      <Shape>
        <Appearance>
          <Material DEF='BOX1' diffuseColor='1 0 0'/>
        </Appearance>
        <Box size='3 3 3'/>
      </Shape>
    </Transform>
    <Transform DEF='TRANS0'>
      <Transform translation='-8 -5 -12'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING0' string='""'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Transform DEF='TRANS1'>
      <Transform translation='-8 -6 -12'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING1' string='"message from Script is inserted here"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Script DEF='AVATARSCRIPT' directOutput='true' url='"jumpcut_proximitytsensor.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_proximitytsensor.js"'>
      <field accessType='initializeOnly' name='view1' type='SFNode'>
        <Viewpoint USE='VIEW1'/>
      </field>
      <field accessType='initializeOnly' name='view2' type='SFNode'>
        <Viewpoint USE='VIEW2'/>
      </field>
      <field accessType='initializeOnly' name='typestring0' type='SFNode'>
        <Text USE='TYPESTRING0'/>
      </field>
      <field accessType='initializeOnly' name='typestring1' type='SFNode'>
        <Text USE='TYPESTRING1'/>
      </field>
      <field accessType='inputOnly' name='checkEnter' type='SFTime'/>
      <field accessType='inputOnly' name='checkExit' type='SFTime'/>
      <field accessType='initializeOnly' name='enterTimeCorrect' type='MFString' value='"enterTime equals Viewpoint2 bindTime"'/>
      <field accessType='initializeOnly' name='exitTimeCorrect' type='MFString' value='"exitTime equals Viewpoint1 bindTime"'/>
      <field accessType='initializeOnly' name='enterTimeIncorrect' type='MFString' value='"Error: enterTime NOT equal to Viewpoint2 bindTime"'/>
      <field accessType='initializeOnly' name='exitTimeIncorrect' type='MFString' value='"Error: exitTime NOT equal to Viewpoint1 "'/>
    </Script>
    <ROUTE fromField='enterTime' fromNode='PROX_SENSOR' toField='checkEnter' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='exitTime' fromNode='PROX_SENSOR' toField='checkExit' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='isActive' fromNode='TOUCH' toField='set_bind' toNode='VIEW2'/>
  </Scene>
</X3D>