<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='jumpcut_loadworld.x3d' name='title'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml' name='reference'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test jumpcut to viewpoint in Anchor URL. This world contains an Anchor link to itself, with the Anchor containing the addition of RearView at the end of the url. When the cubic geometry is selected by the pointing device, the world reloads itself, with the initial Viewpoint now being the rear Viewpoint instead of the first encountered front Viewpoint. Because the "RearView" is specified at the end of the url in the Anchor node, the browser should disregard any other Viewpoint node in this world, and load the Viewpoint node with the DEF name "RearView" as the default Viewpoint. As a result, the viewer should see a cubic geometry with the word REAR appearing on its face, and Text at the bottom of the world should indicate the Viewpoint position to be at coordinates 0 0 -10.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='jumpcut_loadworld.x3d'/>
    <NavigationInfo type='"EXAMINE"'/>
    <Viewpoint DEF='FrontView' description='Front View'/>
    <Viewpoint DEF='RearView' description='Rear View' orientation='0 1 0 3.14159' position='0 0 -10'/>
    <Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
    <ProximitySensor DEF='PROX_SENSOR' size='1000 1000 1000'/>
    <Anchor description='reload scene for RearView viewpoint' url='"jumpcut_loadworld.x3d#RearView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.x3d#RearView" "jumpcut_loadworld.wrl#RearView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.wrl#RearView"'>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"front.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/front.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 1 2 3 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate DEF='UnitCube' point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
          <TextureCoordinate DEF='SquareTexCoord' point='0 0 1 0 1 1 0 1'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"right.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/right.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='1 7 4 2 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"rear.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/rear.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='7 6 5 4 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"left.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/left.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 3 5 6 -1' texCoordIndex='1 2 3 0 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"top.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/top.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='3 2 4 5 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"bottom.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/bottom.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 6 7 1 -1' texCoordIndex='3 0 1 2 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
    </Anchor>
    <Transform DEF='TRANS0'>
      <Transform translation='-10 -4 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING0' string='"current position is:"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Transform DEF='TRANS1'>
      <Transform translation='-10 -5 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING1' string='"message from Script is inserted here"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Script DEF='AVATARSCRIPT' directOutput='true' url='"jumpcut_loadworld.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.js"'>
      <field accessType='initializeOnly' name='typestring1' type='SFNode'>
        <Text USE='TYPESTRING1'/>
      </field>
      <field accessType='inputOnly' name='printPosition' type='SFVec3f'/>
    </Script>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='printPosition' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS0'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS0'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS1'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS1'/>
  </Scene>
</X3D>