<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='jump_true.x3d' name='title'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml' name='reference'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test jump equal to true. This world tests jump = true field of a Viewpoint node. Initially, a FRONT Viewpoint is bound in this world. This is indicated by a cube geometry displaying the word FRONT on its face, Text at the bottom of the world indicating that the Viewpoint position is 0 0 10, and Text at the top of the world indicating the the FRONT viewpoint is bound to the top of the stack. Passing the pointing device over the cube should cause a "jumpcut" to the RIGHT Viewpoint. The word RIGHT should appear on the cube, Text at the bottom of the world should show the new Viewpoint position to be 10 0 0, and Text at the top of the world should indicate that the RIGHT Viewpoint is now bound to the top of the Viewpoint stack.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_true.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='jump_true.x3d'/>
    <Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
    <NavigationInfo type='"EXAMINE"'/>
    <Viewpoint DEF='VIEW1' description='Front View'/>
    <Viewpoint DEF='VIEW2' description='Right View' orientation='0 1 0 1.57' position='10 0 0'/>
    <ProximitySensor DEF='PROX_SENSOR' size='100 100 100'/>
    <Group>
      <TouchSensor DEF='TOUCH' description='touch to activate'/>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"front.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/front.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 1 2 3 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate DEF='UnitCube' point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
          <TextureCoordinate DEF='SquareTexCoord' point='0 0 1 0 1 1 0 1'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"right.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/right.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='1 7 4 2 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"rear.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/rear.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='7 6 5 4 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"left.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/left.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 3 5 6 -1' texCoordIndex='1 2 3 0 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"top.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/top.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='3 2 4 5 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"bottom.jpg" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/bottom.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 6 7 1 -1' texCoordIndex='3 0 1 2 -1'>
          <Coordinate USE='UnitCube'/>
          <TextureCoordinate USE='SquareTexCoord'/>
        </IndexedFaceSet>
      </Shape>
    </Group>
    <Transform DEF='TRANS0'>
      <Transform translation='-10 -4 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING0' string='"current position is:"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Transform DEF='TRANS1'>
      <Transform translation='-10 -5 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING1' string='"message from Script is inserted here"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Transform DEF='TRANS2'>
      <Transform translation='-10 4 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING2' string='"message from Script is inserted here"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Script DEF='AVATARSCRIPT' directOutput='true' url='"jump_true.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_true.js"'>
      <field accessType='initializeOnly' name='typestring1' type='SFNode'>
        <Text USE='TYPESTRING1'/>
      </field>
      <field accessType='initializeOnly' name='typestring2' type='SFNode'>
        <Text USE='TYPESTRING2'/>
      </field>
      <field accessType='inputOnly' name='printPosition' type='SFVec3f'/>
      <field accessType='inputOnly' name='printFrontView' type='SFBool'/>
      <field accessType='inputOnly' name='printRightView' type='SFBool'/>
      <field accessType='initializeOnly' name='comma' type='SFString' value=','/>
      <field accessType='initializeOnly' name='frontIsBound' type='MFString' value='"Front Viewpoint is bound"'/>
      <field accessType='initializeOnly' name='rightIsBound' type='MFString' value='"Right Viewpoint is bound"'/>
    </Script>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='printPosition' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS0'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS0'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS1'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS1'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS2'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS2'/>
    <ROUTE fromField='isOver' fromNode='TOUCH' toField='set_bind' toNode='VIEW2'/>
    <ROUTE fromField='isBound' fromNode='VIEW1' toField='printFrontView' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='isBound' fromNode='VIEW2' toField='printRightView' toNode='AVATARSCRIPT'/>
  </Scene>
</X3D>