<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='default_viewpoint.x3d' name='title'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml' name='reference'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test default Viewpoint properties. This world contains a single default (empty) Viewpoint node. As a result the default position of the Viewpoint should be at 0 0 10 (in front of the origin of the local coordinate system). Its orientation should be at 0 0 1 0 (no variation from the default orientation of looking directly down the Z axis in the negative direction). And any transition to another Viewpoint should result in a "jumpcut" (movement) to the next Viewpoint node, because the "jump" field is by default equal to true. As a result, the viewer should see a cubic geometry, with the word FRONT displayed, Text at the bottom of the world should show the position to be 0 0 10, and indicating the cube geometry with the pointing device should result in a "jumpcut" to the REAR view.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpoint.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='default_viewpoint.x3d'/>
    <NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
    <Viewpoint DEF='VIEW1' description='entry view'/>
    <Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
    <ProximitySensor DEF='PROX_SENSOR' size='100 100 100'/>
    <Inline url='"viewinline.x3d" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/viewinline.x3d" "viewinline.wrl" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/viewinline.wrl"'/>
    <Transform DEF='TRANS0'>
      <Transform translation='-10 -4 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING0' string='"current position is:"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Transform DEF='TRANS1'>
      <Transform translation='-10 -5 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING1' string='"(avatar position)"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Script DEF='AVATARSCRIPT' directOutput='true' url='"default_viewpoint.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpoint.js"'>
      <field accessType='initializeOnly' name='typestring1' type='SFNode'>
        <Text USE='TYPESTRING1'/>
      </field>
      <field accessType='inputOnly' name='printPosition' type='SFVec3f'/>
    </Script>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='printPosition' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS0'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS0'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS1'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS1'/>
  </Scene>
</X3D>