[semantics-public] X3D Semantic Web minutes 14 OCT 2019: paper plans, mailing lists, X3D examples unit testing, X3D Ontology
John Carlson
yottzumm at gmail.com
Mon Oct 14 11:30:20 PDT 2019
On second reading, it looks like Don included the USE node position within
the node name.
Thanks,
John
On Mon, Oct 14, 2019 at 1:19 PM John Carlson <yottzumm at gmail.com> wrote:
> Re: positioned DEF-USE
>
> Some work needs to be done on positioning a USE node within a parent. I
> suggest not only a singleton hasParent, but also a hasNodePosition within
> the USE node.
>
> Re: OSNAP.
>
> We can probably use the same .ttl reader for both OSNAP and ttl to X3D XML
> model converter? What do you think?
>
> John
> On Mon, Oct 14, 2019 at 11:36 AM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
>> The X3D Semantic Web Working Group mission is to publish models to the
>> Web using X3D in order to best gain Web interoperability and enable
>> intelligent 3D applications, feature-based 3D model querying, and reasoning
>> over 3D scenes.
>>
>> https://www.web3d.org/working-groups/x3d-semantic-web
>>
>> We plan to hold a regular weekly meeting Monday 14 OCT 2019 at regular
>> time, 0800-0900 pacific.
>>
>> https://www.web3d.org/member/teleconference-information
>>
>> Attendees: Jakub Flotynsky, Athanasios Malamos, Don Brutzman.
>>
>> =========================
>>
>> 1. *Conference and paper publication planning*
>>
>> Current work.
>>
>> a. Thanos and Jakub discussed possible visits and European Union
>> collaboration support under Erasmus program.
>>
>> Erasmus+: International Collaboration Between Transilvania
>> University of Brasov (Romania) and Georgia Southern University
>>
>> https://academics.georgiasouthern.edu/international/international-initiatives/erasmus/
>>
>> Felix: it looks like you had some interesting X3D presentations last
>> year. We are happy to share the information if that is OK. Also wondering
>> whether ERASMUS+ support for work with USA is possible.
>>
>> 2018 Presentations
>> * March 21 – Prof. Felix Hamza-Lup, presented “Introduction to X3D –
>> Paradigms, Static and Dynamic Scenes” at the Transilvania University in
>> Brasov, Romania.
>> * March 22 – Prof. Felix Hamza-Lup, presented “Web-based 3D User
>> Interfaces”, at the Transilvania University in Brasov, Romania.
>>
>> ------
>>
>> b. Abstract has been accepted for presentation at 1630 on Tuesday 3
>> December 2019 t Semantic Web Pro (SemWeb.Pro) conference in Paris.
>>
>> http://semweb.pro/semwebpro-2019.html
>>
>> Christophe, might you and Yves be able to handle the presentation
>> duties? Jakub will work to be available during the presentation, if needed
>> we can reserve the Web3D Zoom channel for his audio and video connection.
>> I am also interested in connecting as well (Thanos is teaching at that
>> time).
>>
>> Don will add the event and abstract to the website, Jakub will provide
>> updated slides when available (extending the Web3D 2019 slides).
>>
>> c. IC3D Paper has been submitted (shared previously) and we are awaiting
>> review comments.
>>
>> Jakub, I am hoping that we can update and publish your TTL and SPARQL
>> queries to match our current X3D Ontology. We will try to do that over
>> email. (Confirming that all nodes are named for .x3d to .ttl conversion.)
>>
>> d. Thanos discussed book-chapter possibilities... more to follow during
>> next week's regular teleconference, he is outlining a draft.
>>
>> =========================
>>
>> 2. *Mailing list change*. As requested and discussed, we now have a new
>> semantics-public mailing list.
>>
>> https://www.web3d.org/mailman/listinfo/semantics-public_web3d.org
>>
>> Transition message:
>>
>> semantics-public mailing list is now primary for X3D Semantic Web
>> Working Group discussions
>>
>> http://web3d.org/pipermail/semantics-public_web3d.org/2019-October/000001.html
>>
>> > Since this has been discussed and planned over the course of multiple
>> meetings, for communications continuity and as a convenience I've taken the
>> liberty of subscribing all of the current 11 participants there.
>> >
>> > In general we will use the semantics-public list for working group
>> traffic. We have not had any member-only information during the past year
>> of effort. Past mail archives remain at
>> >
>> > Semantics at web3d.org Archives
>> > http://web3d.org/mailman/private/semantics_web3d.org
>> >
>> > If you want to modify your mailing-list membership information for any
>> reason, please do so. Both the webmaster and I are ready to help, if
>> needed.
>> >
>> > semantics-public at web3D.org
>> > semantics-public -- X3D Semantic Web Working Group (public
>> discussion)
>> > https://www.web3d.org/mailman/listinfo/semantics-public_web3d.org
>> >
>> > semantics at web3D.org
>> > semantics -- X3D Semantic Web (member-only discussion)
>> > http://web3d.org/mailman/listinfo/semantics_web3d.org
>> >
>> > All questions and suggestions are welcome. Looking forward to
>> continuing progress together.
>> =========================
>>
>> 3. *X3D Example Archive Updates*
>>
>> * /Triple naming/
>>
>> As reported in last week's X3D Working Group minutes, several thousand
>> XML-based .x3d models in the X3D Example Archives have been converted into
>> .ttl Turtle Triples.
>>
>> Great work by Jakub on the X3dToTurtle.xslt conversion stylesheet! After
>> omitting default attribute values and adding name uniqueness, I've only had
>> to do a few minor touchups to handle special cases in the mass unit testing.
>>
>> Note that the naming of triples is derived on original scene-graph
>> structure, allowing unnamed (no DEF) nodes to be correlated in original
>> model. For example, in attached HelloWorld.ttl model:
>>
>> * Since they are singletons, :X3D :head and :Scene are always the same
>> for a given model.
>>
>> * No anonymous node names are used.
>>
>> * :meta_1_2 means first child element under X3D (head) followed by
>> second child element (second meta tag).
>>
>> * :Shape_2_2_2_1 means second child element under X3D (Scene), followed
>> by second child element (Group), followed by second child (Transform), then
>> first child (the Shape of interest).
>>
>> * :MaterialLightBlue means the node having DEF="MaterialLightBlue"
>>
>> * :MaterialLightBlue-USE-1 means the first node with
>> USE="MaterialLightBlue"
>>
>> For example, in original .x3d and derived .ttl representations, we find
>>
>> /////////////////////////////////////////////////////////////
>> <Material DEF='MaterialLightBlue' diffuseColor='0.1 0.5 1'/>
>> <Material USE='MaterialLightBlue'/>
>>
>> :MaterialLightBlue a owl:NamedIndividual, x3d:Material ;
>> x3d:diffuseColor "0.1 0.5 1" .
>>
>> :MaterialLightBlue-USE-1 a owl:NamedIndividual, x3d:Material .
>> /////////////////////////////////////////////////////////////
>>
>> The sequence of RDF/OWL definitions does not matter. These numbers refer
>> to placement in the original .x3d scene graph.
>>
>> Note that a USE node cannot have a corresponding DEF. We could have the
>> default naming convention for USE nodes, in which case it would have been
>> named something much less descriptive, such as
>> :Material_2_2_3_1_2_1
>>
>> Perhaps there is one or more relationships we want to add for USE nodes
>> that indicates it is related to the original node, as a draft example for
>> instance:
>>
>> :MaterialLightBlue-USE-1 a owl:NamedIndividual, x3d:Material;
>> x3d:isUseCopyOf :MaterialLightBlue; # superfluous or useful?
>> owl:sameAs :MaterialLightBlue .
>>
>> or, perhaps even better, we define in X3D ontology the following
>> relationship:
>>
>> x3d:isUseCopyOf rdfs:subPropertyOf owl:sameAs.
>>
>> The resulting construct in a .ttl translation would then be
>>
>> :MaterialLightBlue-USE-1 a owl:NamedIndividual, x3d:Material;
>> x3d:isUseCopyOf :MaterialLightBlue .
>>
>> This is an improvement: we have a human-readable label, we have a formal
>> relationship that can be reasoned over. However a deficiency is that
>> original scene graph structure can't necessarily be reconstructed as an X3D
>> model. So we either need to change label for consistency to something like
>> ::MaterialLightBlue-USE_2_2_3_1_2_1
>>
>> Pressing even farther, perhaps better is to simply define the parent of
>> each element as a contained property. This would give us *our expected
>> change* to look like
>>
>> :MaterialLightBlue-USE-1 a owl:NamedIndividual, x3d:Material;
>> x3d:isUseCopyOf :MaterialLightBlue;
>> # owl:sameAs :MaterialLightBlue ; # derived by reasoner
>> x3d:hasParent :Appearance_2_2_3_1_2 .
>>
>> ... and so on. Happily this also provides all of the
>> parent/child/ancestor/descendant relationships in a scene!
>>
>> Here are the relationships which Jakub already wrote in X3D Ontology:
>>
>> ###############################################
>>
>> # Special Properties
>>
>> :hasChild a owl:ObjectProperty ;
>> rdfs:subPropertyOf :hasDescendant ;
>> dc:description "X3D element (node or statement) has a child element" .
>>
>> :hasParent a owl:ObjectProperty ;
>> owl:inverseOf :hasChild;
>> rdfs:subPropertyOf :hasAncestor ;
>> dc:description "X3D element (node or statement) has a parent element" .
>>
>> :hasDescendant a owl:ObjectProperty ;
>> owl:inverseOf :hasAncestor;
>> dc:description "X3D element (node or statement) has descendant
>> element" .
>>
>> :hasAncestor a owl:ObjectProperty , owl:TransitiveProperty ;
>> dc:description "X3D element (node or statement) has ancestor element" .
>>
>> ###############################################
>>
>> We discussed the warning in the ontology validator... not sure why it is
>> occurring, possibly overzealous, potentially an issue in our use of
>> transitive properties. Our definition seems correct so we will leave it as
>> is.
>>
>> Property Analysis
>> Non-simple properties
>> hasAncestor
>> Explanation: 1
>> Transitive: hasAncestor
>> hasDescendant
>> Explanation: 1
>> Transitive: hasAncestor
>> hasDescendant InverseOf hasAncestor
>>
>> ------
>>
>> Future TODO: figure out how to reconstruct original model from the .ttl.
>>
>> I will add these improvements to the X3dToTurtle.xslt conversion
>> stylesheet, and add this design pattern description to X3D Ontology page.
>>
>> ------
>>
>> * /Build log of conversions results/
>>
>> Build log reveals very few conversion errors when tested using a simple
>> SPARQL query.
>>
>> https://web3d.org/x3d/content/examples/build.turtle.all.log.txt
>>
>> When a query table by Apache Jena ARQ is empty, as follows, that means
>> the query succeeded but found no WorldInfo nodes to report results.
>>
>> ===================================
>> create turtle:
>> C:\x3d-code\www.web3d.org\x3d\content\examples\X3dForAdvancedModeling/Buildings//ArchHalf.x3d
>> processing with X3dToTurtle stylesheet...
>> C:\x3d-code\www.web3d.org\x3d\content\examples\X3dForAdvancedModeling/Buildings//ArchHalf.ttl
>> self-validation test:
>> Copying 1 file to C:\x3d-code\www.web3d.org
>> \x3d\content\examples\X3dForAdvancedModeling\Buildings
>> C:\languages\java\apache-jena-3.12.0\bat\arq.bat --data C:\x3d-code\
>> www.web3d.org\semantics/ontologies/X3dOntology4.0.ttl --query
>> C:\x3d-code\www.web3d.org\semantics/queries/X3dHelloWorldQuery_03.rq
>> --graph Buildings//ArchHalf.ttl
>> -------------------------
>> | WorldInfoNode | title |
>> =========================
>> -------------------------
>> X3dToTurtle.xslt conversion of ArchHalf.x3d to ArchHalf.ttl complete.
>> ===================================
>>
>> ===================================
>> create turtle:
>> C:\x3d-code\www.web3d.org\x3d\content\examples\X3dForAdvancedModeling/HelloWorldScenes//HelloCostaRica.x3d
>> processing with X3dToTurtle stylesheet...
>> C:\x3d-code\www.web3d.org\x3d\content\examples\X3dForAdvancedModeling/HelloWorldScenes//HelloCostaRica.ttl
>> self-validation test:
>> Copying 1 file to C:\x3d-code\www.web3d.org
>> \x3d\content\examples\X3dForAdvancedModeling\HelloWorldScenes
>> C:\languages\java\apache-jena-3.12.0\bat\arq.bat --data C:\x3d-code\
>> www.web3d.org\semantics/ontologies/X3dOntology4.0.ttl --query
>> C:\x3d-code\www.web3d.org\semantics/queries/X3dHelloWorldQuery_03.rq
>> --graph HelloWorldScenes//HelloCostaRica.ttl
>> ----------------------------------------------------
>> | WorldInfoNode | title |
>> ====================================================
>> | "WorldInfo_2_1" | "¡Hola Costa Rica: Pura Vida!" |
>> ----------------------------------------------------
>> X3dToTurtle.xslt conversion of HelloCostaRica.x3d to HelloCostaRica.ttl
>> complete.
>> ===================================
>>
>> Pretty simple query, and so a good combined unit test of X3D ontology,
>> xslt model conversion into ttl, and SPARQL query.
>>
>> Hmmm, we should probably add more WorldInfo nodes and titles to the
>> archive example models.
>>
>> Other comments and TODO suggestions?
>>
>> ------
>>
>> * /Other details/
>>
>> X3D meeting minutes excerpt follows, exemplar screenshot again attached.
>>
>> [x3d-public] X3D minutes 11 OCT 2019: Web3DUX, semantics
>> progress, implementations status, mantis issues, texture/material, X3D-Edit
>>
>> http://web3d.org/pipermail/x3d-public_web3d.org/2019-October/011347.html
>>
>> > 3. *X3D Semantic Web Working Group*
>> >
>> > Much progress. Paper accepted to Semantic Web Pro, additional papers
>> planned.
>> >
>> > [3] [x3d-public] Minutes X3D Semantic Web 7 OCT 2019: X3D Ontology
>> improvements review, X3dToTurtle.xslt plans
>> >
>> http://web3d.org/pipermail/x3d-public_web3d.org/2019-October/011324.html
>> >
>> > Key page reflecting steady progress:
>> >
>> > X3D Ontology for Semantic Web
>> > https://www.web3d.org/x3d/content/semantics/semantics.html
>> >
>> > Further activity this week:
>> >
>> > a. /New mailing list/. semantics-public at web3D has been established.
>> We'll be moving most working-group traffic to that list. If you'd like to
>> listen or join:
>> >
>> > Semantics-public -- X3D Semantics public discussion
>> > http://web3d.org/mailman/listinfo/semantics-public_web3d.org
>> >
>> > ----
>> >
>> > b. X3dToTurtle.xslt unit testing on X3D Examples Archives now
>> instrumented for full unit testing of 3000+ scenes. (Full uploads in
>> morning.) Available at
>> >
>> >
>> https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>> > Hello World .ttl Turtle source (experimental) with SPARQL query
>> > https://www.web3d.org/x3d/content/examples/HelloWorld.ttl
>> > https://www.web3d.org/x3d/content/examples/HelloWorld.rq.txt
>> >
>> > Example screenshot and alternate pattern-match success follows:
>> >
>> >
>> https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorldIndex.html
>> >
>> https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorld.ttl
>> >
>> https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorld.rq.txt
>> >
>> > ----
>> >
>> > c. /Reflection/. Discussions on this challenging topic began a year
>> ago, and the X3D Semantic Web Working Group began at the beginning of the
>> year. Really impressive progress - we are now evaluating the power and
>> expressiveness of X3D model queries. Use cases and feedback continue to be
>> welcome. More to follow! 8)
>> >
>> > https://www.web3d.org/working-groups/x3d-semantic-web
>> >
>> > "The X3D Semantic Web Working Group mission is to publish models to the
>> Web using X3D in order to best gain Web interoperability and enable
>> intelligent 3D applications, feature-based 3D model querying, and reasoning
>> over 3D scenes."
>> >
>> > Motivating insights:
>> >
>> > * "The answer to your question is the response to the query." Jim
>> Hendler and Dean Allemang
>> >
>> > * "Trying to use the Semantic Web without SPARQL is like trying to use
>> a relational database without SQL." Tim Berners-Lee
>>
>> =========================
>>
>> 4. *X3D Ontology Updates*. Key page:
>>
>> X3D Ontology for Semantic Web
>> https://www.web3d.org/x3d/content/semantics/semantics.html
>>
>> Lot of refinements, the queries are working well. Much more is now
>> possible.
>>
>>
>> https://www.web3d.org/x3d/content/semantics/semantics.html#Queries
>>
>> The Owldoc produced by Protege is interesting.
>>
>>
>> https://www.web3d.org/x3d/content/semantics/documentation/owldoc/index.html
>>
>> X3dSemanticWebDevelopmentArchive.zip is now available, collecting current
>> assets for easier download and use.
>>
>>
>> https://www.web3d.org/x3d/content/semantics/X3dSemanticWebDevelopmentArchive.zip
>>
>> More design-pattern information would be helpful describing the current
>> rules for the ontology.
>>
>> =========================
>>
>> 5. *Potential Future Work*
>>
>> John Carlson had a number of leading questions about next steps.
>> Regarding OSNAP.
>>
>>
>> http://web3d.org/pipermail/x3d-public_web3d.org/2019-October/011349.html
>>
>> Nicholas joined for Web3DUX call and said that we are getting closer,
>> this will soon be possible.
>>
>> =========================
>>
>> So, looking forward:
>>
>> - most email traffic will be on semantics-public at web3d.org
>> - meeting minutes and announcements will copied to x3d-public at web3d.org
>>
>> Wow - what a lot of progress we have made together. Pretty amazing.
>>
>> All feedback is welcome. Have fun with X3D Semantic Web! 8)
>>
>> all the best, Don
>> --
>> Don Brutzman Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>> --
>> semantics-public mailing list
>> semantics-public at web3d.org
>> http://web3d.org/mailman/listinfo/semantics-public_web3d.org
>>
>
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